Watching infantry in action is also better than ever, with detailed animations showing men vaulting over nearby cover on their own to get past fences and walls. Infantry units rendered as whole squads make the battlefields come alive with motion even when there are only a few actual units present, with each member covering terrain as a group with others and taking cover to protect themselves. The highlight here is the series' distinctive interplay of infantry and vehicle combat. An anti-tank gun counters vehicles, but only in ambush or defense situations a flimsy scout car can bedevil one with flanking maneuvers because the men behind the gun’s forward-facing shield can only turn their weapon so fast. Units have counters and counter-plays like in other RTS games, but using them effectively is dependent on your deployment and tactical maneuvers rather than simply a rock-paper-scissors triangle. Emphasis on movement and physical reality, how long a gun takes to move around, to set up, and to aim before they can become lethal is what flavors Company of Heroes games, and that flavor is richly present in CoH3.
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